Sunday, February 24, 2013

Final Blog Post

My overall project was to create a game level using UDK(Unreal Development Kit) which was started in week 2 and completed now. This was my first time using the engine so there was a learning curve.

Here is a breakdown of what I accomplished

  • Week 2 I created a terrain
  • Week 3 I designed some buildings and rooms
  • Week 4 I added the main character and the AI
  • Week 5 I added pick up items for the player in this case it was a bucket and mushrooms
  • Week 6 I added rain
  • Week 7 I added a cinematic scene

I accomplished everything that I set out in my project plan. This project taught me about emerging technologies, I learned that software is available and advanced enough for an individual to be able to create a level or even a complete game by them-self in a short time period. Managing time was very important in dealing with a project involving emerging technologies because it took time to learn everything and if I didn't I would have been behind schedule and would not have completed my game level. I had fun doing this project and I think that I would like to apply my skills towards level design in the game and simulation field. 

Week 7 Sunday

I have completed my project for the course And the video shows my final level.


Friday, February 22, 2013

Week 7 Update Friday


I have added rain and rain sounds to my level. The rain sounds play perfectly but I am having trouble with getting the rain to display all across the level not just in certain spots. I have two videos showing what I have done so far.




Sunday, February 17, 2013

Week 6 Sunday

I revised my kismet script to get the bots to follow paths a find the character better



Saturday, February 16, 2013

Week 6 Saturday

Today I accomplished a lot I got some of the UI such as health ammo and map to show by changing the world properties in UDK The AI is now visiable and shoots at the player when it sees it as demonstrated in the video. I plan on adding a few more AI bots.




Friday, February 15, 2013

Week 6 Friday

This week's goal is to use particle effects and begin starting a user interface for the game.

I plan doing rain for a particle effect and maybe something else if I have more time.

So far I have my rain material pictured below that I will import in my level.



Sunday, February 10, 2013

Week 5 2nd Post

I got the player to be able to pick up the objects(mushrooms/bucket) I still haven't implemented them in  for scoring. I also had time to fix the AI. The problem I ran into the earlier week was that I added to many AI bots before checking to see if one would work.



This video shows AI firing at the main player as well as the player collecting the objects throughout the level.